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	<title>Comments on: Second Life: So Amazing and So Awesome</title>
	<link>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/</link>
	<description>Soapboxing every damn day</description>
	<pubDate>Sun, 06 Jul 2008 20:42:46 +0000</pubDate>
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		<title>By: Sam</title>
		<link>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-5337</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 06 Jun 2007 12:38:28 +0000</pubDate>
		<guid>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-5337</guid>
		<description>Interesting blog post - got here through googling our own site.

I agree on brands. As long as their a way to distinguish a seller (even if it's just the color of the packaging), brand plays an important role. However, just like in the real world, big brand currency sellers have lower priced sites that are basically the same but are sold "incognito" in order to reach more price conscious customers. Revealing this kind of information does have an impact.

Furthermore, given enough motivation price-wise, customers tend to give even unknown brands a try. Take a look at the massive success low-priced discounters have in the US and Europe. They hardly offer any branded products.

Brand/Trust (it's the same in this case, isn't it?) guarantees a certain monopolistic price margin. It doesn't make sellers invincible to the forces of the market. 

There are roughly 25 sellers of game currency in the US/EU market with a customer base that exceeds 20,000 players (which pretty much guarantees an annual revenue of more than 1 million USD). That kind of operation is difficult to uphold if you are unable to provide a trustworthy service. That's already 24 highly professional, efficient and trustworthy opponents for IGE.

The only thing they lack is credibility provided by third parties and exposure - I think either of those is a matter of time. Unless IGE manages to buy them all (after all, they are working on it) it will lead to a massive price competition given an increase in the market's transparency.</description>
		<content:encoded><![CDATA[<p>Interesting blog post - got here through googling our own site.</p>
<p>I agree on brands. As long as their a way to distinguish a seller (even if it&#8217;s just the color of the packaging), brand plays an important role. However, just like in the real world, big brand currency sellers have lower priced sites that are basically the same but are sold &#8220;incognito&#8221; in order to reach more price conscious customers. Revealing this kind of information does have an impact.</p>
<p>Furthermore, given enough motivation price-wise, customers tend to give even unknown brands a try. Take a look at the massive success low-priced discounters have in the US and Europe. They hardly offer any branded products.</p>
<p>Brand/Trust (it&#8217;s the same in this case, isn&#8217;t it?) guarantees a certain monopolistic price margin. It doesn&#8217;t make sellers invincible to the forces of the market. </p>
<p>There are roughly 25 sellers of game currency in the US/EU market with a customer base that exceeds 20,000 players (which pretty much guarantees an annual revenue of more than 1 million USD). That kind of operation is difficult to uphold if you are unable to provide a trustworthy service. That&#8217;s already 24 highly professional, efficient and trustworthy opponents for IGE.</p>
<p>The only thing they lack is credibility provided by third parties and exposure - I think either of those is a matter of time. Unless IGE manages to buy them all (after all, they are working on it) it will lead to a massive price competition given an increase in the market&#8217;s transparency.</p>
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		<title>By: Ahmed</title>
		<link>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-3017</link>
		<dc:creator>Ahmed</dc:creator>
		<pubDate>Sat, 28 Apr 2007 18:18:21 +0000</pubDate>
		<guid>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-3017</guid>
		<description>Not so simple - two things:

1. In life there are generics, but brands still exist. Eg ibuprofen or acetaminophen - people still buy the brandname version.

2. This is virtual currency we are talking about. Half the battle is getting the customer to trust you. IGE? I trust them. Lewt &#038; Mogs &#038; Team-VIP? Those too. Anyone else? Nope.</description>
		<content:encoded><![CDATA[<p>Not so simple - two things:</p>
<p>1. In life there are generics, but brands still exist. Eg ibuprofen or acetaminophen - people still buy the brandname version.</p>
<p>2. This is virtual currency we are talking about. Half the battle is getting the customer to trust you. IGE? I trust them. Lewt &#038; Mogs &#038; Team-VIP? Those too. Anyone else? Nope.</p>
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		<title>By: Fred</title>
		<link>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-3016</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Sat, 28 Apr 2007 16:51:47 +0000</pubDate>
		<guid>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-3016</guid>
		<description>$200,000 a day? That's neat. However, if sites like mmobux.com ever manage to gain a foothold, IGE is going to be pretty much screwed. The rely on their brand, if the market gets turned into one for a commodity by making it transparent, they lose their most valuable asset.</description>
		<content:encoded><![CDATA[<p>$200,000 a day? That&#8217;s neat. However, if sites like mmobux.com ever manage to gain a foothold, IGE is going to be pretty much screwed. The rely on their brand, if the market gets turned into one for a commodity by making it transparent, they lose their most valuable asset.</p>
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		<title>By: Mike Bowden</title>
		<link>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-36</link>
		<dc:creator>Mike Bowden</dc:creator>
		<pubDate>Tue, 23 Jan 2007 21:05:14 +0000</pubDate>
		<guid>http://www.techsoapbox.com/second-life-so-amazing-and-so-awesome/#comment-36</guid>
		<description>It's funny but true. I logged into SL for about 20 minutes, looked around and said, what's the point? I have since not logged in but do keep a premier account running, why? Well because over a year I'll make around $20 extra just from owning a premier account. Which probable explains why they aren't making any money. What game would allow you to pay for an account and from the money you earn actually make a profit from owning a premier account?</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny but true. I logged into SL for about 20 minutes, looked around and said, what&#8217;s the point? I have since not logged in but do keep a premier account running, why? Well because over a year I&#8217;ll make around $20 extra just from owning a premier account. Which probable explains why they aren&#8217;t making any money. What game would allow you to pay for an account and from the money you earn actually make a profit from owning a premier account?</p>
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